I agree that an exhaustively thorough testing program such as the one youFor what it's worth, as I noted before, we did professional quality assurance testing and development in the entertainment business for quite a long time. We tested more than 10,000 software and hardware products over that time period and during all of that time we found only a single product that came away from our testing without a bug. I'm sure it had a few but when you know where to poke and how to poke, generally you find quite a long laundry list of problems. The costs to test things fully and deeply are steep so the best bet is to have a nice, wide volunteer beta process to offset such costs. However, that also means you'll have little control over the time and depth spent on the testing. It's a trade-off that is never a total solution end game. Microsoft pays professional people in-house, out-of-house and also has the largest volunteer beta groups out there and they still have long bug lists (of course their code tends to be a bit more complicated than the average product).
describe is probably beyond the resources of Millennia. Heck it's
apparently even beyond the resources of the Micro$oft Monopoly,
judging from the sloppyness of Redmond's Releases!
Bug-free code is a GOAL. If a consumer sees it as a standard, he's fooling himself but that does not mean he can't complain about the bugs that impact his experience.
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