This is a pretty late but thank you for your response! On Wed, Oct 19, 2016 at 8:01 AM, Simon Poole <si...@poole.ch> wrote:
> IMHO it is unlikely that randomly generated (during the game) data would > be considered a database to start with, if you are not using OSM data for > such features in any case, then there is even less reason for concern. > Further as long as you remain within the boundaries of the trivial > transformations guideline http://wiki.osmfoundation.org/ > wiki/Licence/Community_Guidelines/Trivial_Transformations_-_Guideline > there is no need to make the original OSM data available again. > > SImon > > Am 14.10.2016 um 00:29 schrieb Corey S.: > > *Note: this message was initially rejected as I was not yet a subscriber. > My apologies.* > > *--* > > Hi there! > > I'm looking to use the Open Street Map data to construct a separate map, > mainly importing the road, building, and parks data for use. My intended > use is to create a "grid like" system for an online, tile based video game > (not to be confused with "tiles" in the OSM sense, but squares like on a > board game or RPG - see http://orig04.deviantart. > net/88fd/f/2014/050/f/9/new_caverns_by_nicnubill-d776qy8.png as an > example.) I already know that since I am using OSM data to create this map, > it is a derivative work, and the map will need to be publicly available and > I will credit OSM. > > During play of this game, there will be randomly generated NPCs (non > playable characters) and some random other elements like rocks (both which > would not compete with any feature type of existing OSM information, as > "rock data” for example, would not be imported from OSM). These elements > will only be generated as an overlay on tile squares which are “human > moveable” - most likely road and park squares. Their positions are > sometimes secret, and discovery of these positions is a goal within the > game. > > My questions are surrounding horizontal map layers, as outlined here - > http://wiki.osmfoundation.org/wiki/Licence/Community_Gui > delines/Horizontal_Map_Layers_-_Guideline: > > 1. Am I allowed to only make publicly available the database of the > tile-based map (roads, buildings, parks) WITHOUT the randomly generated > layer of NPCs and other elements like rocks? > 2. Am I correct in thinking that these elements would be considered > non-OpenStreetMap data, or would they, since these elements operate within > the bounds of the existing road, building, park grid squares? > 3. If I am needing to distribute these additional layers in the database > dump, how would it be applicable? Their positions would be changing > constantly, potentially daily if not hourly from the online backend system. > > Thank you very much for reading my question. > > > _______________________________________________ > legal-talk mailing > listlegal-talk@openstreetmap.orghttps://lists.openstreetmap.org/listinfo/legal-talk > > > > _______________________________________________ > legal-talk mailing list > legal-talk@openstreetmap.org > https://lists.openstreetmap.org/listinfo/legal-talk > >
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