Since this is the chat list, I thought I'd ask for some personal
opinions and feedback on user interface design.

I'm converting a Windows application that uses the Win32 API as a
backend over to using a graphics library (SDL/OpenGL) so that it will
work on Linux and Linux based systems (such as some mobile and
handheld devices).  It should be able to work in an X environment or
from console in framebuffer mode on Linux.  Converting the graphical
part of the application is fairly straight forward.  However, the
application uses a standard CUA style menu system with options such as
exit, about, new.  Rather than recreate the menu as is, I'd like to do
a paradigm shift and replace it with something that's simple,
intuitive, more user friendly and works for small screen devices as
well as regular or large screens.  It also needs to work with the
following input options:  keyboard, mouse, touchscreen.

I typically see mobile applications replace CUA menu functionality
with an icon on the screen.  Pressing the icon brings up a list or
table of text, graphics pictures or both that work similar to
pushbuttons.  Various applications use different icons such as three
dots or three bars or a cogwheel or an arrow to access the list.  Some
applications just have the user drag the mouse across the screen
instead of using an icon.  I'm sure there are other ways to accomplish
the same functionality as well.

If you could design the equivalent functionality of a menu system for
your desktop and small screen Linux devices any way you wanted, how
would you like to see it done?

Thanks.

Sincerely,
Laura
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