Hello,
I'm currently writing some classes to store the 3ds information on my own way, so I can improve rendering performance. But I have a small question regarding frames. How are they handled? Is it like: If the current frame is changed(using the function lib3ds_file_eval([..]); ), then update all nodes, meshes, faces, point etc., so that it's basicly a new model.
Or is it like:
The same model, but with only the matrix of the meshes changed?
Because if it's the last case, then I would need to allocate quite a lot memory.
I hope somebody can tell me how it's done.
Thanx in advance,
Hylke




-------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click
_______________________________________________
lib3ds-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel

Reply via email to