face->points[x] gives you the right index for mesh->pointL.
You might also wanna check out:
http://lib3ds.sourceforge.net/lib3ds-1.2.0/doc/html/struct__Lib3dsFace.html
Hylke

From: Federico Mazzanti <[EMAIL PROTECTED]>
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Subject: [Lib3ds-devel] question coord texture
Date: Fri, 20 Jan 2006 15:54:16 +0100
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Hi,

I little use the lib3ds library from time and not clearly as they come managed the coordinates of texture.

mesh->points = number of vertex
mesh->pointL[] = vertexs

mesh->faces = number of faces
mesh->faceL[] = faces

mesh->texels = number of coordinated of texture
mesh->texelL[ ] = coord texture

mesh->material->texture1_map.name = name of the file contentente the texture.

my question is following:

how I can associate the coordinates of texture to the faces?

thanks.

Federico Mazzanti


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