Hi,

I want to add multitexturing support to my 3ds player based on lib3ds
and i have problem with mirror map. I try to add mirror map based on
cubemaps, but i dont know where i can get texture coords. When i try
to get coords from mesh->texelL[f->points[i]]]); i have a pretty bad mess. :(
Anyone knows how to fix it?

/lar




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