Hello,
Is it possible for a sinle face to have materials, while all the other materials don't?
Or is it like: 'If one face has materials, the whole mesh has it' ?
I'm hoping that if one mesh has materials, that all meshes have materials, because that would be the easiest for sending data to the Vertex Buffer Objects. And any idea how to deal with multiple textures from meshes, in the vertex buffer? I thought of making one big texture, with all the textures of a model in it, and then adjust the texture coordinates, to get the right texture. Are there better/easier ways to do it?
Thanx in advance,
Hylke




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