There are two ways of zooming in OpenGL: You can either change the field of view of the perspective camera, or change the viewport settings (but I recommend to move the camera closer in that case).
Both have different effects on the depth calculations, of course, and they "warp" the image differently. Compare with common musicvideos/movies to see the different effect. Servus, Gernot -- T----------------------------W-E-L-C-O-M-E------------------------------T O The Austria <=> Sweden <=> Germany <=> Netherlands connection..... H | http://www.mpi-sb.mpg.de/~gziegler | http://www.lysator.liu.se/~gz E \-----------------------------F-U-T-U-R-E-------------------------------/ ------------------------------------------------------- All the advantages of Linux Managed Hosting--Without the Cost and Risk! Fully trained technicians. The highest number of Red Hat certifications in the hosting industry. Fanatical Support. Click to learn more http://sel.as-us.falkag.net/sel?cmd=lnk&kid=107521&bid=248729&dat=121642 _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
