Hello,
Right now, there's no easy(at least, not one that I know off) way to know out how many meshes/nodes a 3ds model consists of. Because to get to know the number of meshes/nodes I have to loop throuh the meshes/nodes twice. The first time get the number of nodes/meshes, so I can allocate memory, and the second time to copy the data to the variable. If there already exists such variable, please let me know, if not, please consider adding this simple feature.
Hylke




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