Hello,
about lib3ds_mesh_calculate_normals
Intresting place:
for (i=0; i<mesh->faces; ++i) {
Lib3dsFace *f=&mesh->faceL[i];
for (j=0; j<3; ++j) {
// FIXME: static array needs at least check!!
Lib3dsVector n,N[128]; // <- N[128] ???
////////////////////////////////////
First question: why 128???
And I have problem here(lib3ds_mesh_calculate_normals):
Here variable "k" can be more than 128
if (!found) {
if (f->smoothing & p->face->smoothing) {
lib3ds_vector_add(n,n, p->face->normal);
// on this line program fails... with memory
lib3ds_vector_copy(N[k], p->face->normal);
++k;
}
}
Now, how to fix this I don't know,
because I can not understand why
128 used for the array size..
(To fix this array size should be known (maybe...))
Any solutions?
(I can send a sample 3ds file).
Tomas
-------------------------------------------------------
All the advantages of Linux Managed Hosting--Without the Cost and Risk!
Fully trained technicians. The highest number of Red Hat certifications in
the hosting industry. Fanatical Support. Click to learn more
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=107521&bid=248729&dat=121642
_______________________________________________
lib3ds-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel