Patches item #1531519, was opened at 2006-07-31 13:45 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=304041&aid=1531519&group_id=4041
Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Miles Bader (snogglethorpe) Assigned to: Nobody/Anonymous (nobody) Summary: patch for "object chunk" support Initial Comment: Currently, lib3ds ignores various "object flag" chunks like LIB3DS_OBJ_HIDDEN (basically all chunks with prefix "LIB3DS_OBJ_"). This is particularly annoying in the case of LIB3DS_OBJ_HIDDEN, because many 3ds models contain hidden elements which are not intended to be rendered (e.g., multiple copies of part of the model might be provided, each in a different state, with only one not marked as hidden); when the hidden parts _are_ rendered, it can screw up the result. I've attached a patch which handles these chunks. It basically adds a new field "obj_flags" to the Lib3dsMesh, Lib3dsCamera, and Lib3dsCamera structures, and a new enum Lib3dsObjFlags. Each bit of the obj_flags field corresponds to one value in Lib3dsObjFlags. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=304041&aid=1531519&group_id=4041 ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
