Patches item #1531519, was opened at 2006-07-31 13:45
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Miles Bader (snogglethorpe)
Assigned to: Nobody/Anonymous (nobody)
Summary: patch for "object chunk" support

Initial Comment:
Currently, lib3ds ignores various "object flag" chunks
like LIB3DS_OBJ_HIDDEN (basically all chunks with
prefix "LIB3DS_OBJ_").

This is particularly annoying in the case of
LIB3DS_OBJ_HIDDEN, because many 3ds models contain
hidden elements which are not intended to be rendered
(e.g., multiple copies of part of the model might be
provided, each in a different state, with only one not
marked as hidden); when the hidden parts _are_
rendered, it can screw up the result.

I've attached a patch which handles these chunks.  It
basically adds a new field "obj_flags" to the
Lib3dsMesh, Lib3dsCamera, and Lib3dsCamera structures,
and a new enum Lib3dsObjFlags.  Each bit of the
obj_flags field corresponds to one value in Lib3dsObjFlags.


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