Jesper Knudsen wrote: > Hi all > > These few fixes adds custom smoothing angle to normal calculation. The extra > line of code checks if the touching face normal is less than 'smooth angle' > away from face normal in question. > > - Jesper Knudsen > > void > //--> (1) new smooth angle argument > lib3ds_mesh_calculate_normals(Lib3dsMesh *mesh, Lib3dsVector *normalL , > Lib3dsFloat smoothangle_deg )
Will it behave the same as the old function if smoothangle_deg is 0 or something? If so then let's add a new function that does this, and retain the old function with this name (but it simply calls the new one). Reed ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier. Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
