Jesper Knudsen wrote:
> Hi all
> 
> These few fixes adds custom smoothing angle to normal calculation. The extra
> line of code checks if the touching face normal is less than 'smooth angle'
> away from face normal in question.
> 
> - Jesper Knudsen
> 
> void
> //--> (1) new smooth angle argument
> lib3ds_mesh_calculate_normals(Lib3dsMesh *mesh, Lib3dsVector *normalL ,
> Lib3dsFloat smoothangle_deg )

Will it behave the same as the old function if smoothangle_deg is 0 or
something? If so then let's add a new function that does this, and
retain the old function with this name (but it simply calls the new one).

Reed


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