On Tue, Jun 05, 2007 at 08:54:12AM +0900, Miles Bader wrote: > I wonder if anybody on this list could offer their wisdom... > > I've noticed funny artifacts from a scene loaded from a 3ds file and I'm > trying to figure out if it's something wrong with my loading or with the > 3ds file or ... > > In the following picture: > > http://www.deviantart.com/deviation/56860828/ > .... > The vertex normals in both spheres are calculated using the same > simple algorithm which just averages the face normals (I don't use the > lib3ds normal calculation).
The environment map is sampled in an irregular manner, so it's definitely a problem with the normals. Without seeing the normal calculation code it's hard to be more specific though. Check out that everything is normalized (that includes the face normals before averaging). -- John Tsiombikas (Nuclear / Mindlapse) [EMAIL PROTECTED] http://nuclear.demoscene.gr/ ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
