Hi,
Thank you for your reply. I browsed through the repository and found some
code in player.c for rendering a box in openGL. Is this the example you
meant? I was looking for an example that shows how to create a Lib3dsMesh
storing a cube geometry. If I am looking in the wrong place, please point me
to the right place.
Thank you,
Adrian
On Wed, Jul 16, 2008 at 10:55 PM, Kyprianidis, Jan Eric <[EMAIL PROTECTED]>
wrote:
> Hi,
>
> the upcoming lib3ds 2.0 release includes a "cube" example. It's
> available from SVN.
>
> Regards,
> Jan Eric
>
>
> Adrian Bedeau wrote:
> > Hi,
> >
> > I wrote a program that uses lib3ds to create a cube and write it to a
> > 3ds file. Each face of the cube is made up of two triangles. I could
> > open the file fine in some viewers but i got the error "improper file
> > format" when opening the file in 3ds Max. My code is below. If anyone
> > has an idea of what I might have done wrong, please help me out.
> >
> > Thank you,
> >
> > Adrian
>
>
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