thomas pleyber wrote: > Now when you write a Lib3dsFile* object (for example a 5-levels deep > hierarchy of rotated nodes) using "lib3ds_file_save()" and then re-load > it, does your scene look like before ? Yes.
> On the other hand, I just realized i cannot import in 3DSMax 7 my own > exported files, it says something like "incorrect file format" (other > viewers can read them though)... :/ (I can open my exported 3ds files with 3DSMax 7) You should initialize all Lib3dsObjectData data members. Currently I do not remember exactly, but I had this problem also and wrote such functions (look previous email) like lib3ds_quat_zero/lib3ds_empty_trans/... Tomas ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
