On Tue, Sep 09, 2008 at 12:11:55PM +0000, Steve Hackett wrote: > Hi! > > How can I get this DirectX materials attributes? > > D3DCOLORVALUE Emissive; // R,G,B,A > float Power;
if mat is a Lib3dsMaterial pointer: mat->shininess is the specular power mat->self_illum is a boolean value indicating whether the object is self-illuminated or not. So you could set all emissive components to 1.0 if this one is true, or multiply that with the diffuse or something. I don't think that self-illumination color is carried along the 3ds format. -- John Tsiombikas (Nuclear / Mindlapse) http://nuclear.sdf-eu.org/ ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
