Hi,

i think i've found the problem: the object destructor unregister the lockmanager, to avoir memory leak, but due to the way i init the lockmanager, it doesn't get registered again by another instance of my object.

I've commented out the unregister part, and it works.

The way i init my object was a bad design choice. I've have to change it for a better one.

thanks

Florian

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