Hi,
i think i've found the problem: the object destructor unregister the
lockmanager, to avoir memory leak, but due to the way i init the
lockmanager, it doesn't get registered again by another instance of my
object.
I've commented out the unregister part, and it works.
The way i init my object was a bad design choice. I've have to change
it for a better one.
thanks
Florian
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