"Ronald S. Bultje" <[email protected]> writes:

> Hi,
>
> 2011/6/6 Måns Rullgård <[email protected]>:
>> "Ronald S. Bultje" <[email protected]> writes:
> [..]
>>>>>>> -    if (avctx->codec->priv_class)
>>>>>>> +    if (avctx->codec && avctx->codec->priv_class)
>>>>>>>          av_opt_free(avctx->priv_data);
> [..]
>>> Logic-wise, because what else would it be?
>>
>> Not null of course?  Are you saying the avctx variable has a totally
>> different meaning here when threads are used?
>
> Yes. Look at the code. What we're doing here is free the codec private 
> options.
>
> For threading, the AVCodecContext that interacts with the application
> _has no codec-specific context in private data_.
>
> This data is in the worker threads, not in the application-facing
> thread. The application facing AVCodecContext has some frame threading
> private data there that is used in pthread.c, but calling
> AVCodec-specific functions or option-freeing functions there would
> crash.
>
>>> The application-level AVCtx has nothing in it, it's a placeholder that
>>> is there to synchronize the individual per-thread AVCtxs that run in
>>> each worker thread. It has no private context other than the one that
>>> syncs between threads. It has no private_data with codec information
>>> in it. Therefore, AVCodec == NULL.
>>
>> So where is whatever is there in the non-threaded case?
>
> In the non-threaded case, everything is in AVCodecContext, the one
> facing the application.
>
> In the threaded case, it is not. That's why AVCodec is set to NULL
> before freeing stuff. Otherwise you'd free stuff that isn't there ->
> crash.

So how do codec-private options work here?  I don't see them being freed
anywhere.  If valgrind didn't report leaks, that's because none of the
tests set any private options.

-- 
Måns Rullgård
[email protected]
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