On Tue, 16 Oct 2012 14:19:42 -0400, Justin Ruggles <[email protected]> 
wrote:
> The LAME API documentation for the required buffer size refers to the size for
> a single encode call. However, we store multiple frames in the same output
> buffer but only read 1 frame at a time out of it. As a result, the buffer size
> given in lame_encode_buffer() is actually smaller than what it should be.
> Since we do not know how many frames it will end up buffering, it is best to
> just reallocate if needed.
> ---
>  libavcodec/libmp3lame.c |   34 +++++++++++++++++++++++++++++++---
>  1 files changed, 31 insertions(+), 3 deletions(-)
> 
> diff --git a/libavcodec/libmp3lame.c b/libavcodec/libmp3lame.c
> index 871156f..f1a1952 100644
> --- a/libavcodec/libmp3lame.c
> +++ b/libavcodec/libmp3lame.c
> @@ -44,8 +44,9 @@ typedef struct LAMEContext {
>      AVClass *class;
>      AVCodecContext *avctx;
>      lame_global_flags *gfp;
> -    uint8_t buffer[BUFFER_SIZE];
> +    uint8_t *buffer;
>      int buffer_index;
> +    int buffer_size;
>      int reservoir;
>      float *samples_flt[2];
>      AudioFrameQueue afq;
> @@ -53,6 +54,23 @@ typedef struct LAMEContext {
>  } LAMEContext;
>  
>  
> +static int realloc_buffer(LAMEContext *s)
> +{
> +    if (!s->buffer || s->buffer_size - s->buffer_index < BUFFER_SIZE) {
> +        int new_size = s->buffer_index + 2 * BUFFER_SIZE;
> +
> +        av_dlog(s->avctx, "resizing output buffer: %d -> %d\n", 
> s->buffer_size,
> +                new_size);
> +        s->buffer = av_realloc(s->buffer, new_size);
> +        if (!s->buffer) {

Leaking s->buffer here.

-- 
Anton Khirnov
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