On Thu, 18 Oct 2012, Justin Ruggles wrote:
---
libavcodec/atrac3.c | 26 +++++++++++++-------------
1 files changed, 13 insertions(+), 13 deletions(-)
diff --git a/libavcodec/atrac3.c b/libavcodec/atrac3.c
index d15b710..b3e1593 100644
--- a/libavcodec/atrac3.c
+++ b/libavcodec/atrac3.c
@@ -39,6 +39,7 @@
#include "libavutil/float_dsp.h"
#include "avcodec.h"
#include "bytestream.h"
+#include "dsputil.h"
#include "fft.h"
#include "fmtconvert.h"
#include "get_bits.h"
@@ -50,7 +51,6 @@
#define STEREO 0x2
#define SAMPLES_PER_FRAME 1024
-#define MDCT_SIZE 512
typedef struct GainInfo {
int num_gain_data;
@@ -114,9 +114,10 @@ typedef struct {
FFTContext mdct_ctx;
FmtConvertContext fmt_conv;
AVFloatDSPContext fdsp;
+ DSPContext dsp;
} ATRAC3Context;
-static DECLARE_ALIGNED(32, float, mdct_window)[MDCT_SIZE];
+static DECLARE_ALIGNED(32, float, mdct_window)[256];
static VLC_TYPE atrac3_vlc_table[4096][2];
static VLC spectral_coeff_tab[7];
static float gain_tab1[16];
@@ -149,7 +150,8 @@ static void imlt(ATRAC3Context *q, float *input, float
*output, int odd_band)
q->mdct_ctx.imdct_calc(&q->mdct_ctx, output, input);
/* Perform windowing on the output. */
- q->fdsp.vector_fmul(output, output, mdct_window, MDCT_SIZE);
+ q->fdsp.vector_fmul(output, output, mdct_window, 256);
+ q->dsp.vector_fmul_reverse(output + 256, output + 256, mdct_window, 256);
}
/*
@@ -177,19 +179,16 @@ static int decode_bytes(const uint8_t *input, uint8_t
*out, int bytes)
static av_cold void init_atrac3_window(void)
{
- float enc_window[256];
- int i;
+ int i, j;
/* generate the mdct window, for details see
* http://wiki.multimedia.cx/index.php?title=RealAudio_atrc#Windows */
- for (i = 0; i < 256; i++)
- enc_window[i] = (sin(((i + 0.5) / 256.0 - 0.5) * M_PI) + 1.0) * 0.5;
-
- for (i = 0; i < 256; i++) {
- mdct_window[i] = enc_window[i] /
- (enc_window[ i] * enc_window[ i] +
- enc_window[255 - i] * enc_window[255 - i]);
- mdct_window[511 - i] = mdct_window[i];
+ for (i = 0, j = 255; i < 128; i++, j--) {
+ float wi = (sin(((i + 0.5) / 256.0 - 0.5) * M_PI) + 1.0) * 0.5;
+ float wj = (sin(((j + 0.5) / 256.0 - 0.5) * M_PI) + 1.0) * 0.5;
+ float w = wi * wi + wj * wj;
+ mdct_window[i] = wi / w;
+ mdct_window[j] = wj / w;
}
}
@@ -982,6 +981,7 @@ static av_cold int atrac3_decode_init(AVCodecContext *avctx)
q->matrix_coeff_index_next[i] = 3;
}
+ ff_dsputil_init(&q->dsp, avctx);
avpriv_float_dsp_init(&q->fdsp, avctx->flags & CODEC_FLAG_BITEXACT);
ff_fmt_convert_init(&q->fmt_conv, avctx);
--
1.7.1
Ok I guess, but you might want to wait for comments from others.
// Martin
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