On Mon, Jan 21, 2013 at 06:02:38PM -0800, Ronald S. Bultje wrote:
> 
> --- a/libavcodec/dsputil.h
> +++ b/libavcodec/dsputil.h
> @@ -281,15 +281,15 @@ typedef struct DSPContext {
>  
>      /**
>       * Halfpel motion compensation with no rounding (a+b)>>1.
> -     * this is an array[2][4] of motion compensation functions for 2
> -     * horizontal blocksizes (8,16) and the 4 halfpel positions<br>
> -     * *pixels_tab[ 0->16xH 1->8xH ][ xhalfpel + 2*yhalfpel ]
> +     * this is an array[4] of motion compensation functions for 1
> +     * horizontal blocksizes (16) and the 4 halfpel positions<br>
> +     * *pixels_tab[0][ xhalfpel + 2*yhalfpel ]

one horizontal blocksize_

> -    op_pixels_func avg_no_rnd_pixels_tab[4][4];
> +    op_pixels_func avg_no_rnd_pixels_tab[1][4];

Why do you keep this array two-dimensional?

Diego
_______________________________________________
libav-devel mailing list
libav-devel@libav.org
https://lists.libav.org/mailman/listinfo/libav-devel

Reply via email to