On 03/04/2013 05:35 AM, Anton Khirnov wrote:
> This should ensure that a valid channel layout is always set on a frame,
> until a better solution is implemented.
> ---
>  libavcodec/utils.c |   14 ++++++++++++--
>  1 file changed, 12 insertions(+), 2 deletions(-)
> 
> diff --git a/libavcodec/utils.c b/libavcodec/utils.c
> index 7e6974f..4d2c2f2 100644
> --- a/libavcodec/utils.c
> +++ b/libavcodec/utils.c
> @@ -558,8 +558,18 @@ int ff_get_buffer(AVCodecContext *avctx, AVFrame *frame, 
> int flags)
>              frame->sample_rate    = avctx->sample_rate;
>          if (frame->format < 0)
>              frame->format         = avctx->sample_fmt;
> -        if (!frame->channel_layout)
> -            frame->channel_layout = avctx->channel_layout;
> +        if (!frame->channel_layout) {
> +            if (avctx->channel_layout)
> +                frame->channel_layout = avctx->channel_layout;

Here is where we could check for mismatching channel count and channel
layout.

> +            else {
> +                if (avctx->channels > FF_SANE_NB_CHANNELS) {
> +                    av_log(avctx, AV_LOG_ERROR, "Too many channels: %d.\n",
> +                           avctx->channels);
> +                    return AVERROR(ENOSYS);
> +                }
> +                frame->channel_layout = (1ULL << avctx->channels) - 1;
> +            }
> +        }
>          break;
>      default: return AVERROR(EINVAL);
>      }

It might be better to use av_get_default_channel_layout() first and then
if it's still 0 use (1<<channels)-1.

Thanks,
Justin
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