On Sun, Jul 26, 2015 at 1:05 PM, Martin Storsjö <mar...@martin.st> wrote: > On Sun, 26 Jul 2015, Jean-Baptiste Kempf wrote: > >> On 26 Jul, Martin Storsjö wrote : >>> >>> + # found in the SDK headers by default. (Alternatively, we could >>> force >>> + # _WIN32_WINNT to 0x0602 in that case.) >> >> >> Why don't you force to 0x0603 in those partition cases? >> Wouldn't that be simpler? > > > We could do that as well, but I tried to minimize the number of cflags we > add (even internally within the build system), so if code in general works > without setting _WIN32_WINNT at all (except for the dxva2/d3d11va > overriding, as tweaked in 1/10) I'd rather go that way. But I don't have a > strong opinion here.
I agree with that, keeping the CFLAG overrides smaller is generally best, so LGTM. _______________________________________________ libav-devel mailing list libav-devel@libav.org https://lists.libav.org/mailman/listinfo/libav-devel