On Sun, Jul 26, 2015 at 1:05 PM, Martin Storsjö <mar...@martin.st> wrote:
> On Sun, 26 Jul 2015, Jean-Baptiste Kempf wrote:
>
>> On 26 Jul, Martin Storsjö wrote :
>>>
>>> +        # found in the SDK headers by default. (Alternatively, we could
>>> force
>>> +        # _WIN32_WINNT to 0x0602 in that case.)
>>
>>
>> Why don't you force to 0x0603 in those partition cases?
>> Wouldn't that be simpler?
>
>
> We could do that as well, but I tried to minimize the number of cflags we
> add (even internally within the build system), so if code in general works
> without setting _WIN32_WINNT at all (except for the dxva2/d3d11va
> overriding, as tweaked in 1/10) I'd rather go that way. But I don't have a
> strong opinion here.

I agree with that, keeping the CFLAG overrides smaller is generally
best, so LGTM.
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