On Mon, 26 Dec 2016 13:32:10 +0100 Anton Khirnov <an...@khirnov.net> wrote:
> Quoting wm4 (2016-12-20 16:02:20) > > On Mon, 19 Dec 2016 13:04:38 +0100 > > Anton Khirnov <an...@khirnov.net> wrote: > > > > > Quoting Steve Lhomme (2016-12-16 11:05:40) > > > > From: Steve Lhomme <rob...@gmail.com> > > > > > > > > > > + ZeroMemory(&texDesc, sizeof(texDesc)); > > > > > > Isn't this just memset(.., 0, ..)? > > > > He should use "D3D11_TEXTURE2D_DESC texDesc = {0};" in the first place. > > For arrays, a calloc-style function should be used. > > > > > > + if (device) { > > > > + HMODULE dxgilib = LoadLibrary("dxgi.dll"); > > > > + if (dxgilib) { > > > > > > In what circumstances will this library be missing? I think if the > > > caller requests a specific device and this function is unable to > > > deliver, it should fail, not return some random otehr device. > > > > The DLL is always available as long as D3D11 is. > > > > IMHO, we should execute all these LoadLibrary and GetProcAddress in an > > init_once function, and store them in global variables. Unloading them > > is just wasted effort (and apparently even can make some drivers crash > > under certain circumstances). > > Evil evil global state =p > Not really. It's essentially state not observable from the outside, and the only real difference is not unloading the D3D DLLs. Which is probably a good idea anyway: unloading barely has any advantages, but can trigger driver bugs, and frequent unloading and reloading isn't very efficient either. _______________________________________________ libav-devel mailing list libav-devel@libav.org https://lists.libav.org/mailman/listinfo/libav-devel