On 5/6/17 5:13 AM, wm4 wrote:
> On Fri,  5 May 2017 22:20:18 -0400
> Vittorio Giovara <vittorio.giov...@gmail.com> wrote:
> 
> 
>> +enum AVChannelOrder {
>> +    /**
>> +     * The native channel order, i.e. the channels are in the same order in
>> +     * which they are defined in the AVChannel enum. This supports up to 63
>> +     * different channels.
>> +     */
>> +    AV_CHANNEL_ORDER_NATIVE,
>> +    /**
>> +     * The channel order does not correspond to any other predefined order 
>> and
>> +     * is stored as an explicit map. For example, this could be used to 
>> support
>> +     * layouts with 64 or more channels.
>> +     */
>> +    AV_CHANNEL_ORDER_CUSTOM,
>> +    /**
>> +     * Only the channel count is specified, without any further information
>> +     * about the channels.
>> +     */
>> +    AV_CHANNEL_ORDER_UNSPEC,
>> +};
> 
> 
>> +typedef struct AVChannelLayout {
>> +    /**
>> +     * Channel order used in this layout.
>> +     */
>> +    enum AVChannelOrder order;
>> +
>> +    /**
>> +     * Number of channels in this layout. Mandatory field.
>> +     */
>> +    int nb_channels;
>> +
>> +    /**
>> +     * Details about which channels are present in this layout.
>> +     * For AV_CHANNEL_ORDER_UNSPEC, this field is undefined and must not be
>> +     * used.
>> +     */
>> +    union {
>> +        /**
>> +         * This member must be used for AV_CHANNEL_ORDER_NATIVE.
>> +         * It is a bitmask, where the position of each set bit means that 
>> the
>> +         * AVChannel with the corresponding value is present.
>> +         *
>> +         * I.e. when (mask & (1 << AV_CHAN_FOO)) is non-zero, then 
>> AV_CHAN_FOO
>> +         * is present in the layout. Otherwise it is not present.
>> +         *
>> +         * @note when a channel layout using a bitmask is constructed or
>> +         * modified manually (i.e.  not using any of the av_channel_layout_*
>> +         * functions), the code doing it must ensure that the number of set 
>> bits
>> +         * is equal to nb_channels.
>> +         */
>> +        uint64_t mask;
>> +        /**
>> +         * This member must be used when the channel order is not native, 
>> and
>> +         * represents a nb_channels-sized array. Its semantics may 
>> depending on
>> +         * the channel order.
>> +         *
>> +         * - For AV_CHANNEL_ORDER_CUSTOM: each element signals the presence 
>> of
>> +         *   the AVChannel with the corresponding value: eg. when map[i] is
>> +         *   equal to AV_CHAN_FOO, then AV_CHAN_FOO is the i-th channel in
>> +         *   the audio data.
> 
> Does it allow a channel to be mapped more than once? Does it allow
> padding channels (that would be all-0)?
> 
>> +         */
>> +        uint8_t *map;
>> +    } u;
>> +} AVChannelLayout;
> 
> So AV_CHANNEL_ORDER_CUSTOM is as powerful as AV_CHANNEL_ORDER_NATIVE,
> just that it allows an arbitrary order?
> 
> How would layouts that don't fit into the channel label schema be
> handled?
> 
> How would that ambisonic stuff be represented?

As a different AV_CHANNEL_ORDER



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