On Wed, 28 Jun 2017 13:51:26 +0100 Mark Thompson <s...@jkqxz.net> wrote:
> On 28/06/17 12:13, wm4 wrote: > > On Tue, 27 Jun 2017 22:50:54 +0100 > > Mark Thompson <s...@jkqxz.net> wrote: > > > >> --- > >> libavutil/hwcontext_d3d11va.c | 2 +- > >> 1 file changed, 1 insertion(+), 1 deletion(-) > >> > >> diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c > >> index 75f78d866..543f90d6c 100644 > >> --- a/libavutil/hwcontext_d3d11va.c > >> +++ b/libavutil/hwcontext_d3d11va.c > >> @@ -227,7 +227,7 @@ static int d3d11va_frames_init(AVHWFramesContext *ctx) > >> .ArraySize = ctx->initial_pool_size, > >> .Usage = D3D11_USAGE_DEFAULT, > >> .BindFlags = hwctx->BindFlags, > >> - .MiscFlags = hwctx->MiscFlags, > >> + .MiscFlags = hwctx->MiscFlags | D3D11_RESOURCE_MISC_SHARED, > >> }; > >> > >> if (hwctx->texture) { > > > > So what does test-only mean? > > "I'm not going to apply this hack, but it's useful for testing other stuff in > the series" Doesn't this imply it's somehow needed to use that other stuff? _______________________________________________ libav-devel mailing list libav-devel@libav.org https://lists.libav.org/mailman/listinfo/libav-devel