On Wed, 28 Jun 2017 13:51:26 +0100
Mark Thompson <s...@jkqxz.net> wrote:

> On 28/06/17 12:13, wm4 wrote:
> > On Tue, 27 Jun 2017 22:50:54 +0100
> > Mark Thompson <s...@jkqxz.net> wrote:
> >   
> >> ---
> >>  libavutil/hwcontext_d3d11va.c | 2 +-
> >>  1 file changed, 1 insertion(+), 1 deletion(-)
> >>
> >> diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
> >> index 75f78d866..543f90d6c 100644
> >> --- a/libavutil/hwcontext_d3d11va.c
> >> +++ b/libavutil/hwcontext_d3d11va.c
> >> @@ -227,7 +227,7 @@ static int d3d11va_frames_init(AVHWFramesContext *ctx)
> >>          .ArraySize  = ctx->initial_pool_size,
> >>          .Usage      = D3D11_USAGE_DEFAULT,
> >>          .BindFlags  = hwctx->BindFlags,
> >> -        .MiscFlags  = hwctx->MiscFlags,
> >> +        .MiscFlags  = hwctx->MiscFlags | D3D11_RESOURCE_MISC_SHARED,
> >>      };
> >>  
> >>      if (hwctx->texture) {  
> > 
> > So what does test-only mean?  
> 
> "I'm not going to apply this hack, but it's useful for testing other stuff in 
> the series"

Doesn't this imply it's somehow needed to use that other stuff?
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