Deron <deron@...> writes:

> The other concern is that the way the decklink library is written, the 
> decklink libavdevice will need to be c++. Does that pose a problem for 
> the maintainers? The main incentive to me to do it as a libavdevice 
> would be to get it included in the project (obviously as a conditional 
> build), but if there is a flat refusal to allow it because it is c++ I'd 
> like to know that now.

This used to be true in the past, but there are (optional) 
parts of FFmpeg now that require C++.

Carl Eugen

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