On 02/12/2013 08:39 AM, Kalileo wrote:
> 
> On Feb 12, 2013, at 20:11 , Phil Turmel wrote:
> 
>> On 02/12/2013 06:07 AM, Kalileo wrote:
>>>
>>> On Feb 12, 2013, at 05:03 , Phil Turmel wrote:
>>
>> [trim /]
>>
>>>> If you zip up the source and include it in your CD or download
>>>> every time you publish, you have fulfilled that requirement without
>>>> stepping on any toes.
>>>
>>>
>>> And if you would use the precompiled .dll files from
>>> http://ffmpeg.zeranoe.com/builds/ , how could you practically do
>>> that?
>>
>> If you can't comply with the terms of the license, you can't
>> redistribute.  It's that simple.
>>
>> Zeranoe is complying with the license by offering the corresponding
>> source code with his builds.  If you want to redistribute his build,
>> you'd better grab the source he used each time you download.
>>
>> If you are redistributing his builds without corresponding source, and
>> not offering that source to your customers (paid or not), you are
>> violating the license.  You can only avoid offering it if you included
>> it in the package with each copy of your app that you distribute.
> 
> Thanks Phil and Carl Eugen, 
> 
> that makes it clear, and I hope it also helps the starter of this thread with 
> the original question. 
> 
> From a practical point of view, I understand that the sources (even if 
> unmodified) should be either 
> - added to the software package (which gets distributed, and contains the 
> .dll files) or 
> - there should be an offer included in the software package with a download 
> link to the sources pointing to server(s) of the creator or distributor of 
> that software package (and not the servers of ffmpeg or Zerranoe).
> 
> I'm pretty sure this is missed often, because it seems to be all available on 
> the ffmpeg servers or the Zeranoe server already.

The latter approach is in the checklist as items #7 and #8.

http://ffmpeg.org/legal.html

Phil

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