On 02/12/2013 08:39 AM, Kalileo wrote: > > On Feb 12, 2013, at 20:11 , Phil Turmel wrote: > >> On 02/12/2013 06:07 AM, Kalileo wrote: >>> >>> On Feb 12, 2013, at 05:03 , Phil Turmel wrote: >> >> [trim /] >> >>>> If you zip up the source and include it in your CD or download >>>> every time you publish, you have fulfilled that requirement without >>>> stepping on any toes. >>> >>> >>> And if you would use the precompiled .dll files from >>> http://ffmpeg.zeranoe.com/builds/ , how could you practically do >>> that? >> >> If you can't comply with the terms of the license, you can't >> redistribute. It's that simple. >> >> Zeranoe is complying with the license by offering the corresponding >> source code with his builds. If you want to redistribute his build, >> you'd better grab the source he used each time you download. >> >> If you are redistributing his builds without corresponding source, and >> not offering that source to your customers (paid or not), you are >> violating the license. You can only avoid offering it if you included >> it in the package with each copy of your app that you distribute. > > Thanks Phil and Carl Eugen, > > that makes it clear, and I hope it also helps the starter of this thread with > the original question. > > From a practical point of view, I understand that the sources (even if > unmodified) should be either > - added to the software package (which gets distributed, and contains the > .dll files) or > - there should be an offer included in the software package with a download > link to the sources pointing to server(s) of the creator or distributor of > that software package (and not the servers of ffmpeg or Zerranoe). > > I'm pretty sure this is missed often, because it seems to be all available on > the ffmpeg servers or the Zeranoe server already.
The latter approach is in the checklist as items #7 and #8. http://ffmpeg.org/legal.html Phil _______________________________________________ Libav-user mailing list Libav-user@ffmpeg.org http://ffmpeg.org/mailman/listinfo/libav-user