Hi, that is of course very true ;-) But the intention of the question was
more technical oriented. /Lars.



2013/2/13 Alexey Belkevich <belkev...@mlsdev.com>

> Hello Alexey!
>
> Thank you very much for the pointer which of course is permanently book
> marked for some time ago ;-). I'm quite aware of the workaround but I'm
> rather looking for the root cause of this change and what long term
> solution we should use since the ffmpeg libraries for XBMC needs to work on
> several different platforms (win, osx, ios, linux, android, etc) . So
> the question unfortunately remains, will this behavior change in the future
> or do weed need to automate a duplicate removal process for all platforms
> while building the ffmpeg libraries for XBMC?
>
> Any ideas why this was changed or if this problem will remain?
>
> Hello Lars!
>
> I think that open source projects like ffmpeg don't give any guarantees at
> all =)
> So, I think it's better to use workaround for now.
>
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>
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