In xcode 3, I simply add a new external build target to which I add the ffmpeg 
source tree. Add that target as a dependency to your own target, and you should 
be set. If you want to be extra sure, build ffmpeg with the same compiler you 
use in your project.
BTW, I have a git project up over on github.com/RJVB that shows how to make a 
monolithic framework out of the FFmpeg libs .
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