Can someone please tell me if it is possible to build the FFMPEG executable
from the source code on Visual Studio C++ and step through the API C code
while running inside the Visual Studio IDE debug environment?  

 

As there is minimal technical support available, this is the only way I
think I can learn how to use the API properly for my specific purposes.

 

I use Visual Studio 2013 Community on Windows 10 64 bit.

 

I appreciate any guidance.

 

Regards,

Rennie Johnson

 

 

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