Can someone please tell me if it is possible to build the FFMPEG executable from the source code on Visual Studio C++ and step through the API C code while running inside the Visual Studio IDE debug environment?
As there is minimal technical support available, this is the only way I think I can learn how to use the API properly for my specific purposes. I use Visual Studio 2013 Community on Windows 10 64 bit. I appreciate any guidance. Regards, Rennie Johnson
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