Thanks for sharing the info. On Tue, Sep 1, 2009 at 1:11 AM, Robert Fraser <[email protected]>wrote:
> Yes. It's the same process as on win32, except use mingw64. For best > results, use the latest revisions (i.e. trunk) of BOTH mingw64 and ffmpeg, > since for a while there were a few weird hacks in ffmpeg that made this a > difficult proposition. I've done it, and FWIW, it didn't seem to improve > performance much -- it just increased memory usage (as expected). In fact, > since most of the ASM is x86, I'd expect performance to be worse. I think > x64 optimizations are being worked on right now. The only reason to do it > is > if it needs to be integrated into an existing x64 binary. > -- > Hide the petals underneath that bedroom floorboard and they will wither > without fail or success; > Put the people in the hollow box they crafted, bolt the doors and watch > them > perish. > - Circle Takes The Square > > On Mon, Aug 31, 2009 at 4:23 AM, xirexx <[email protected]> wrote: > > > Hi, > > > > Is it possible to build ffmpeg for win64? If so, could you, please, share > > info on how to do this. > > > > thanks in advance > > Xire > > _______________________________________________ > > libav-user mailing list > > [email protected] > > https://lists.mplayerhq.hu/mailman/listinfo/libav-user > > > _______________________________________________ > libav-user mailing list > [email protected] > https://lists.mplayerhq.hu/mailman/listinfo/libav-user > _______________________________________________ libav-user mailing list [email protected] https://lists.mplayerhq.hu/mailman/listinfo/libav-user
