Thanks for sharing the info.

On Tue, Sep 1, 2009 at 1:11 AM, Robert Fraser <[email protected]>wrote:

> Yes. It's the same process as on win32, except use mingw64. For best
> results, use the latest revisions (i.e. trunk) of BOTH mingw64 and ffmpeg,
> since for a while there were a few weird hacks in ffmpeg that made this a
> difficult proposition. I've done it, and FWIW, it didn't seem to improve
> performance much -- it just increased memory usage (as expected). In fact,
> since most of the ASM is x86, I'd expect performance to be worse. I think
> x64 optimizations are being worked on right now. The only reason to do it
> is
> if it needs to be integrated into an existing x64 binary.
> --
> Hide the petals underneath that bedroom floorboard and they will wither
> without fail or success;
> Put the people in the hollow box they crafted, bolt the doors and watch
> them
> perish.
> - Circle Takes The Square
>
> On Mon, Aug 31, 2009 at 4:23 AM, xirexx <[email protected]> wrote:
>
> > Hi,
> >
> > Is it possible to build ffmpeg for win64? If so, could you, please, share
> > info on how to do this.
> >
> > thanks in advance
> > Xire
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> > [email protected]
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> >
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