On Wed, Dec 22, 2010 at 9:18 PM, Benjamin Larsson <[email protected]> wrote:

> On 12/22/2010 07:53 PM, Jan Pěkník wrote:
> > Hello,
> > I need to implement 3GP encoding on embedded ARM based system (with
> > proprietary OS), after
> > some research I've decided to try it with ffmpeg. The task is only to
> > create
> > .3gp or .mp4 file from input of series of images (raw pixel data) and
> > audio track (raw 22050hz data also),
> > no decoding, playback, or any other functionality is needed. Performance
> > is not an issue, as encoding
> > will not be performed realtime. The problem is, I probably cannot afford
> > to build whole ffmpeg and link it,
> > as there would be too much overhead ( I can probably afford 1MB library
> > added, but not much more).
> > Could please someone give me any hints what would be the best approach?
> >
> > best regards,
> > jpeknik
>
> Look what configure has to offer with regard to what features you need
> to be included in the libs.
>
> MvH
> Benjamin Larsson
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FYI, For an android project I'm doing I managed to compile ffmpeg for arm
(neon) with approx what you need and got to 2,558,524.
It includes avutil, avcodec and avformat.
It excludes swscale, which you might need - but it is rather lite.

As mentioned above there are corresponding "configure" flags to enable
disable them but I also carefully removed c files from the make file to
shorten the build process. I'm not sure if it reduced the size of the binary
though.

eli
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