I know that, but I am using a new API from ATI called OpenVideo Decode, that was released with ATI Stream SDK 2.3.
Thanks, Leith Bade [email protected] On 4 January 2011 21:46, Varun Dua <[email protected]> wrote: > On Tue, Jan 4, 2011 at 2:05 PM, Leith Bade <[email protected] > >wrote: > > > Hi, > > > > I am new to FFmpeg. > > > > I am trying to create a small test ap that uses ATI's UVD hardware H264 > > bitstream decoder. > > > > So far I have used the CPU FFmpeg decoder to decode the bitstream, and > then > > render it to the screen with an OpenGL pixel shader doing the YUV to RGB. > > > > Now I am adding the hardware decoding part. > > > > What I need from FFmpeg is: > > The H264 stream such as the profile, level, width/height of the frame in > > macroblocks, and various other detailed flags > > like residual_colour_transform_flag etc. (the ATI docs say these are > > defined > > in the H264 standard). > > The raw bitstream divided up into NAL slices. > > > > How can I do this with FFmpeg? > > > > I found some stuff like level and profile in the AVCodecContext struct, > but > > I am missing all the really low level stuff that ATI need. > > I also think that the AVPacket's data is the bitstream in NALs? > > > > Thanks, > > Leith Bade > > [email protected] > > _______________________________________________ > > libav-user mailing list > > [email protected] > > https://lists.mplayerhq.hu/mailman/listinfo/libav-user > > > You can use vaapi for that. > > Regards > Varun > _______________________________________________ > libav-user mailing list > [email protected] > https://lists.mplayerhq.hu/mailman/listinfo/libav-user > _______________________________________________ libav-user mailing list [email protected] https://lists.mplayerhq.hu/mailman/listinfo/libav-user
