I know that, but I am using a new API from ATI called OpenVideo Decode, that
was released with ATI Stream SDK 2.3.

Thanks,
Leith Bade
[email protected]



On 4 January 2011 21:46, Varun Dua <[email protected]> wrote:

> On Tue, Jan 4, 2011 at 2:05 PM, Leith Bade <[email protected]
> >wrote:
>
> > Hi,
> >
> > I am new to FFmpeg.
> >
> > I am trying to create a small test ap that uses ATI's UVD hardware H264
> > bitstream decoder.
> >
> > So far I have used the CPU FFmpeg decoder to decode the bitstream, and
> then
> > render it to the screen with an OpenGL pixel shader doing the YUV to RGB.
> >
> > Now I am adding the hardware decoding part.
> >
> > What I need from FFmpeg is:
> > The H264 stream such as the profile, level, width/height of the frame in
> > macroblocks, and various other detailed flags
> > like residual_colour_transform_flag etc. (the ATI docs say these are
> > defined
> > in the H264 standard).
> > The raw bitstream divided up into NAL slices.
> >
> > How can I do this with FFmpeg?
> >
> > I found some stuff like level and profile in the AVCodecContext struct,
> but
> > I am missing all the really low level stuff that ATI need.
> > I also think that the AVPacket's data is the bitstream in NALs?
> >
> > Thanks,
> > Leith Bade
> > [email protected]
> > _______________________________________________
> > libav-user mailing list
> > [email protected]
> > https://lists.mplayerhq.hu/mailman/listinfo/libav-user
>
>
> You can use vaapi for that.
>
> Regards
> Varun
> _______________________________________________
> libav-user mailing list
> [email protected]
> https://lists.mplayerhq.hu/mailman/listinfo/libav-user
>
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