Hi, I've just uploaded a new release to www.libavg.de:
http://www.libavg.de/libavg-0.9.0.tar.gz or http://www.libavg.de/libavg-mac-0.9.0.dmg A lot of stuff went into the release. Quoting the NEWS file: """ * Support for vector node types: Line, PolyLine, Curve, Circle, Polygon, Rectangle. Vector nodes can be textured, with the closed vectors taking two textures: one for the outline, one for the fill. Vector drawing is GPU-based. * Plugin support. Plugins written in C++ can define complete new node types. * Powerful (but still experimental) new animation framework. * Unified & much more stable camera drivers. Consistent support for all resolutions & framerates we could test. Support for more than one camera on all platforms. fw800 is supported. * Uniform support for aggregate types in node interfaces (node.pos, node.pivot, ...) """ Thanks a lot to everyone who helped with this, and thanks to Archimedes Solutions for supporting this project. Cheers, Uli -- Any technology distinguishable from magic is insufficiently advanced. Ulrich von Zadow | +49-172-7872715 Jabber: [email protected] Skype: uzadow _______________________________________________ libavg-users mailing list [email protected] https://mail.datenhain.de/mailman/listinfo/libavg-users
