Hi,

I've just uploaded a new release to www.libavg.de:

   http://www.libavg.de/libavg-0.9.0.tar.gz or
   http://www.libavg.de/libavg-mac-0.9.0.dmg

A lot of stuff went into the release. Quoting the NEWS file:

"""
     * Support for vector node types: Line, PolyLine, Curve, Circle,  
Polygon,
       Rectangle. Vector nodes can be textured, with the closed  
vectors taking two
       textures: one for the outline, one for the fill. Vector drawing  
is GPU-based.
     * Plugin support. Plugins written in C++ can define complete new  
node types.
     * Powerful (but still experimental) new animation framework.
     * Unified & much more stable camera drivers. Consistent support  
for all
       resolutions & framerates we could test. Support for more than  
one camera on all
       platforms. fw800 is supported.
     * Uniform support for aggregate types in node interfaces  
(node.pos, node.pivot,
       ...)
"""

Thanks a lot to everyone who helped with this, and thanks to  
Archimedes Solutions for supporting this project.

Cheers,

  Uli

--
Any technology distinguishable from magic is insufficiently advanced.

Ulrich von Zadow | +49-172-7872715
Jabber: [email protected]
Skype: uzadow




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