Hi Tomek, you can write plugins in C++ that have full access to OpenGL and a python interface:
http://www.libavg.de/site/projects/libavg/wiki/Plugins Regards, Uli On Apr 15, 2012, at 7:35 PM, Tomasz Koziara wrote: > Dear libavg Users/Developers > > I would like to use libavg multitouch capablilites in a research code that > needs to display large 3D scenes (meshes, points, vectors, etc.). After > reading the "Programmer's Guid" I am a bit confused: > > It seems like only 2D drawing is supported and only through a small subset of > provided functions. My question is then: > > I would like to use libavg in my own application that already extends python > with a subset of commands. I would like to implement rendering of my 3D > objects in C and provide an interface for it in Python. Then I would like to > use this Python interface in LIBAVG to render the 3D data. > > Can the above be easily done? > > Best regards, > Tomek > > _______________________________________________ > libavg-users mailing list > [email protected] > https://mail.datenhain.de/mailman/listinfo/libavg-users -- Any technology distinguishable from magic is insufficiently advanced. Ulrich von Zadow | +49-172-7872715 Jabber: [email protected] Skype: uzadow _______________________________________________ libavg-users mailing list [email protected] https://mail.datenhain.de/mailman/listinfo/libavg-users
