Hi Tomek,

you can write plugins in C++ that have full access to OpenGL and a python 
interface:

  http://www.libavg.de/site/projects/libavg/wiki/Plugins

Regards,

  Uli

On Apr 15, 2012, at 7:35 PM, Tomasz Koziara wrote:

> Dear libavg Users/Developers
> 
> I would like to use libavg multitouch capablilites in a research code that 
> needs to display large 3D scenes (meshes, points, vectors, etc.). After 
> reading the "Programmer's Guid" I am a bit confused:
> 
> It seems like only 2D drawing is supported and only through a small subset of 
> provided functions. My question is then:
> 
> I would like to use libavg in my own application that already extends python 
> with a subset of commands. I would like to implement rendering of my 3D 
> objects in C and provide an interface for it in Python. Then I would like to 
> use this Python interface in LIBAVG to render the 3D data.
> 
> Can the above be easily done?
> 
> Best regards,
> Tomek
> 
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