I managed to insert everything into the apk, here's how: use sdk command lines tool aapt and do: $aapt add -v apkname.apk files/*
sign with jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 -keystore ~/.android/debug.keystore apkname.apk androiddebugkey ok, now that we have everything inside the apk and unpaking the way we want here's the new problem: 2021-01-23 21:58:03.326 T:30186 DEBUG <general>: CBlurayCallback::Logger - dl_posix.c:54: can't open library 'libjvm.so': dlopen failed: unsupported ELF TLS DT entry in "/mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV-ZUB_1OMT4YBiycijbgSzvA==/lib/arm64/libjvm.so" so, is this a game over without the source code? On Sat, Jan 23, 2021 at 7:53 PM Vitor Dall'Acqua <[email protected]> wrote: > Ok 10 hours of work is enough for a day. I'll be back tomorrow. > > And from what I see we actually need the files inside > /mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV- > BHAaVSj7u8lhvDk_OSQttQ==/ > > looking clearly now it's no == the path actually has 2 = > > I already know how to pack stuff using Kodi make apk, I'm adding here: > > build/tools/android/packaging/xbmc/build/intermediates/stripped_native_libs/debugUnsigned/out/lib/arm64-v8a/ > > and when compiling those are showing up.. but for some reason.. the *so.6 > isn't going.. probably because it is a link... > > On Sat, Jan 23, 2021 at 7:37 PM Petri Hintukainen < > [email protected]> wrote: > >> la, 2021-01-23 kello 23:38 +0200, Shaya Potter kirjoitti: >> > On Sat, Jan 23, 2021, 11:32 PM Petri Hintukainen < >> > [email protected]> wrote: >> > > la, 2021-01-23 kello 17:43 -0300, Vitor Dall'Acqua kirjoitti: >> > > > Well, I'm no expert but when I tried to add it along with other >> > > > libraries it ended up in the same folder along with all other >> > > libs. >> > > >> > > Then, it should find libjvm.so from there without any path ? If >> > > JAVA_HOME is unset, first probed library is "libjvm.so" without any >> > > path added to it. >> > > >> > > If not, you could try adding following snippet to >> > > bdj.c:_load_jvm(), >> > > before "java_home = getenv("JAVA_HOME")" line: >> > > >> > > handle = dl_dlopen("/lib/arm64/libjvm.so", NULL); >> > > if (handle) { >> > > return handle; >> > > } >> > > >> > > But JVM probably won't find other files it needs if those are >> > > inside >> > > the apk. >> > >> > I was arguing that the whole jvm needs to be in the apk, see the >> > phoneme apk I linked to. It includes cvm in /assets/ >> >> Yes, that seems to allow keeping the directory structure. libjvm.so >> probably looks for the other files using paths relative to it's >> location. But how are files in assets accessed? If those are not >> accessible from "normal" filesystem it doesn't work. >> >> Can we use something similar to this: >> /mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV- >> BHAaVSj7u8lhvDk_OSQttQ==/lib/arm64/libkodi.so >> >> If not, those files need to be extracted somewhere in the filesystem. >> >> > _______________________________________________ >> > libbluray-devel mailing list >> > [email protected] >> > https://mailman.videolan.org/listinfo/libbluray-devel >> >> >> _______________________________________________ >> libbluray-devel mailing list >> [email protected] >> https://mailman.videolan.org/listinfo/libbluray-devel >> >
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