It seems people were discussing Vidon GPL violations in the Kodi forum. In this topic someone built a Kodi Jarvis version of vidon and the dropbox link still works. Libbdjvm.so is 1 year younger compared to the one in the apk supplied by vidon website
But still, same size and same error as before. On Mon, Jan 25, 2021 at 12:31 PM Vitor Dall'Acqua <[email protected]> wrote: > I believe they are DVDFab now. > > I'll try to reach from there. > They do have DVDFab Media Player but it's Windows only. > > On Mon, Jan 25, 2021 at 12:29 PM Shaya Potter <[email protected]> wrote: > >> vidon will be probably be antagonistic. :) >> >> On Mon, Jan 25, 2021 at 5:27 PM Vitor Dall'Acqua <[email protected]> >> wrote: >> >>> Done: >>> >>> https://github.com/vidonme/xbmc_runtime/issues/1 >>> >>> Done: >>> https://github.com/MasterDevX/Termux-Java/issues/42 >>> >>> I don't think "Hax4us" actually wrote that library. >>> >>> On Mon, Jan 25, 2021 at 12:22 PM Shaya Potter <[email protected]> wrote: >>> >>>> I know, but it isn't like they are selling it, I doubt they would be >>>> antagonistic, its more likely that they don't see it or are too busy with >>>> other things. no harm or foul in trying to reach out. >>>> >>>> On Mon, Jan 25, 2021 at 5:17 PM Vitor Dall'Acqua <[email protected]> >>>> wrote: >>>> >>>>> It's not the termux team. >>>>> >>>>> The JRE is like an addon. Someone made it and added to github, without >>>>> source, a few years ago. >>>>> >>>>> On Mon, Jan 25, 2021 at 12:12 PM Shaya Potter <[email protected]> >>>>> wrote: >>>>> >>>>>> termux is an open source project, I doubt they would be antagonistic >>>>>> to open source. Just explain why you are looking to be able to build a >>>>>> jvm >>>>>> to install with kodi. I'm pretty sure they would understand. >>>>>> >>>>>> On Mon, Jan 25, 2021 at 5:06 PM Vitor Dall'Acqua <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> No source as usual. >>>>>>> >>>>>>> And I have asked on this git and the termux one for source. >>>>>>> >>>>>>> I doubt I'll get any reply. >>>>>>> >>>>>>> On Mon, Jan 25, 2021, 12:00 PM Shaya Potter <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>>> its not protection, it's that the .so file has to be compiled in >>>>>>>> the same way as the kodi binary. if they aren't compiled in an >>>>>>>> equivalent >>>>>>>> way, then you can't load it and wll get errors such as you see. As I >>>>>>>> said, >>>>>>>> you should reach out to the people who provide those jvm binaries on >>>>>>>> github >>>>>>>> and say you wan to try to bring jvm to kodi on android, but need to be >>>>>>>> able >>>>>>>> to compile it from scratch to do so to work with kodi, do they have the >>>>>>>> source code available so that people can try to make it work with kodi? >>>>>>>> >>>>>>>> On Mon, Jan 25, 2021 at 3:44 PM Vitor Dall'Acqua <[email protected]> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> So close yet so far... >>>>>>>>> >>>>>>>>> It seems, 5 years ago, that a group forked Kodi (in that time >>>>>>>>> named XBMC) and sold it as Vidon XBMC. >>>>>>>>> This had bluray menu support for Android boxes. >>>>>>>>> >>>>>>>>> You can get the apk today from their site: >>>>>>>>> http://vidon.me/ >>>>>>>>> >>>>>>>>> If you unpack the library you see a libbdjvm.so >>>>>>>>> So renamed it to libjvm.so and packed it inside the 32bits version >>>>>>>>> of Kodi. >>>>>>>>> Fired Kodi and a bluray ISO: >>>>>>>>> >>>>>>>>> 2021-01-25 11:28:52.360 T:20316 DEBUG <general>: >>>>>>>>> CBlurayCallback::Logger - dl_posix.c:54: can't open library >>>>>>>>> 'libjvm.so': >>>>>>>>> dlopen failed: >>>>>>>>> "/mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV32-Oul0BM1JFWrYMUmo3Pd3yA==/lib/arm/libjvm.so" >>>>>>>>> has text relocations ( >>>>>>>>> https://android.googlesource.com/platform/bionic/+/master/android-changes-for-ndk-developers.md#Text-Relocations-Enforced-for-API-level-23 >>>>>>>>> ) >>>>>>>>> >>>>>>>>> No source, not possible to recompile =( >>>>>>>>> >>>>>>>>> I guess this protection is now part of Android OS and can't be >>>>>>>>> disabled just for testings, right? >>>>>>>>> >>>>>>>>> On Sun, Jan 24, 2021 at 1:11 PM Vitor Dall'Acqua <[email protected]> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> This is a neat idea but this kind defeats the purpose, unless it >>>>>>>>>> was mostly a copy and paste solution from what you already did and >>>>>>>>>> easy to >>>>>>>>>> achieve. >>>>>>>>>> Also I don't know much of how to work with the skin kodi uses. I >>>>>>>>>> believe it uses information stored in xml files to show content on >>>>>>>>>> the >>>>>>>>>> screen. >>>>>>>>>> >>>>>>>>>> but it's kinda of a bittersweet solution, menus are part of the >>>>>>>>>> appeal of physical media, that's the beauty of it. >>>>>>>>>> >>>>>>>>>> On Sun, Jan 24, 2021 at 1:03 PM Shaya Potter <[email protected]> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>>> ah, ok :) understood. >>>>>>>>>>> >>>>>>>>>>> On Sun, Jan 24, 2021 at 6:02 PM Vitor Dall'Acqua < >>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>> >>>>>>>>>>>> the thing is, I'm not a computer engineer, I'm just a >>>>>>>>>>>> veterinary that knows how to solve a few problems. >>>>>>>>>>>> Doing a project in this magnitude is beyond what I can do. >>>>>>>>>>>> >>>>>>>>>>>> I would gladly help fund something like that, and I believe >>>>>>>>>>>> many others in the Kodi forum would feel the same but this is as >>>>>>>>>>>> far as my >>>>>>>>>>>> skills go. >>>>>>>>>>>> >>>>>>>>>>>> On Sun, Jan 24, 2021 at 12:55 PM Shaya Potter < >>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> as I said, reach out to them to get the source code and put >>>>>>>>>>>>> the work into building it with the ndk that kodi uses. One can >>>>>>>>>>>>> also look >>>>>>>>>>>>> at phoneme (as petri mentioned) >>>>>>>>>>>>> >>>>>>>>>>>>> https://github.com/nikita36078/phoneME-android (example, >>>>>>>>>>>>> don't know if this is the most uptodate version of the phoneme / >>>>>>>>>>>>> android >>>>>>>>>>>>> code floating around) >>>>>>>>>>>>> >>>>>>>>>>>>> this is a java me environment and while not what libbluray is >>>>>>>>>>>>> commonly used with today, should be all that's needed for blurays >>>>>>>>>>>>> to run. >>>>>>>>>>>>> With that said, I don't know what limitations it has and how its >>>>>>>>>>>>> graphic >>>>>>>>>>>>> drawing capabilities will work with libbluray. >>>>>>>>>>>>> >>>>>>>>>>>>> getting it to build with the ndk that kodi uses is probably >>>>>>>>>>>>> going to be a bit of work (perhaps an understatement), but if you >>>>>>>>>>>>> do, all >>>>>>>>>>>>> these linking problems should hopefully disappear. (in the case >>>>>>>>>>>>> of java me, >>>>>>>>>>>>> it's no longer the jvm binary, but the cvm binary that you will >>>>>>>>>>>>> be using) >>>>>>>>>>>>> >>>>>>>>>>>>> On Sun, Jan 24, 2021 at 5:45 PM Vitor Dall'Acqua < >>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Today I tried with the 32bits build of Kodi with the arm >>>>>>>>>>>>>> build of that java for termux, now that I know how to add files >>>>>>>>>>>>>> to the apk, >>>>>>>>>>>>>> it was much easier. >>>>>>>>>>>>>> >>>>>>>>>>>>>> So, the files for java need to be in the lib folder of the >>>>>>>>>>>>>> apk and adding subfolders break the jarsigner. >>>>>>>>>>>>>> This means some files will be overwritten and I used the JRE >>>>>>>>>>>>>> ones to do so. >>>>>>>>>>>>>> >>>>>>>>>>>>>> with the 64bits version the error is always the same ELF TLS >>>>>>>>>>>>>> DT entry is failing, with some google skills this seem like >>>>>>>>>>>>>> something about >>>>>>>>>>>>>> improperly linking the libs and this would only be possible to >>>>>>>>>>>>>> overcome >>>>>>>>>>>>>> with the source and the possibility to build our own java for >>>>>>>>>>>>>> android. >>>>>>>>>>>>>> >>>>>>>>>>>>>> Next the 32bits, first it failed because >>>>>>>>>>>>>> of ld-linux-armhf.so.3 not found. This isn't part of the package >>>>>>>>>>>>>> so I >>>>>>>>>>>>>> grabbed it from arm-linux-gnueabihf. >>>>>>>>>>>>>> $ sudo apt-get install libc6-armhf-cross >>>>>>>>>>>>>> and it was found >>>>>>>>>>>>>> in usr/arm-linux-gnueabihf/lib/ld-linux-armhf.so.3 >>>>>>>>>>>>>> >>>>>>>>>>>>>> so, after that the error is: >>>>>>>>>>>>>> 2021-01-24 13:32:26.058 T:18658 DEBUG <general>: >>>>>>>>>>>>>> CBlurayCallback::Logger - dl_posix.c:54: can't open library >>>>>>>>>>>>>> 'libjvm.so': >>>>>>>>>>>>>> dlopen failed: unknown reloc type 17 @ 0x981984c8 (65342) >>>>>>>>>>>>>> >>>>>>>>>>>>>> If you guys know anything else I would be happy to try but... >>>>>>>>>>>>>> beyond that I have no idea what can be done. >>>>>>>>>>>>>> I'm throwing the towel and giving up. >>>>>>>>>>>>>> >>>>>>>>>>>>>> It would be outstanding to have full blurays and blurays uhd >>>>>>>>>>>>>> on Android. As Shaya said it is the holy grail because it's a >>>>>>>>>>>>>> much better >>>>>>>>>>>>>> experience than having a computer running windows and CoreElec >>>>>>>>>>>>>> is very >>>>>>>>>>>>>> hardware restricted. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Sat, Jan 23, 2021 at 9:02 PM Vitor Dall'Acqua < >>>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> I managed to insert everything into the apk, here's how: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> use sdk command lines tool aapt and do: >>>>>>>>>>>>>>> $aapt add -v apkname.apk files/* >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> sign with >>>>>>>>>>>>>>> jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 >>>>>>>>>>>>>>> -keystore ~/.android/debug.keystore apkname.apk androiddebugkey >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> ok, now that we have everything inside the apk and >>>>>>>>>>>>>>> unpaking the way we want here's the new problem: >>>>>>>>>>>>>>> 2021-01-23 21:58:03.326 T:30186 DEBUG <general>: >>>>>>>>>>>>>>> CBlurayCallback::Logger - dl_posix.c:54: can't open library >>>>>>>>>>>>>>> 'libjvm.so': >>>>>>>>>>>>>>> dlopen failed: unsupported ELF TLS DT entry in >>>>>>>>>>>>>>> "/mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV-ZUB_1OMT4YBiycijbgSzvA==/lib/arm64/libjvm.so" >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> so, is this a game over without the source code? >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Sat, Jan 23, 2021 at 7:53 PM Vitor Dall'Acqua < >>>>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Ok 10 hours of work is enough for a day. I'll be back >>>>>>>>>>>>>>>> tomorrow. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> And from what I see we actually need the files inside >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> /mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV- >>>>>>>>>>>>>>>> BHAaVSj7u8lhvDk_OSQttQ==/ >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> looking clearly now it's no == the path actually has 2 = >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> I already know how to pack stuff using Kodi make apk, I'm >>>>>>>>>>>>>>>> adding here: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> build/tools/android/packaging/xbmc/build/intermediates/stripped_native_libs/debugUnsigned/out/lib/arm64-v8a/ >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> and when compiling those are showing up.. but for some >>>>>>>>>>>>>>>> reason.. the *so.6 isn't going.. probably because it is a >>>>>>>>>>>>>>>> link... >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Sat, Jan 23, 2021 at 7:37 PM Petri Hintukainen < >>>>>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> la, 2021-01-23 kello 23:38 +0200, Shaya Potter kirjoitti: >>>>>>>>>>>>>>>>> > On Sat, Jan 23, 2021, 11:32 PM Petri Hintukainen < >>>>>>>>>>>>>>>>> > [email protected]> wrote: >>>>>>>>>>>>>>>>> > > la, 2021-01-23 kello 17:43 -0300, Vitor Dall'Acqua >>>>>>>>>>>>>>>>> kirjoitti: >>>>>>>>>>>>>>>>> > > > Well, I'm no expert but when I tried to add it along >>>>>>>>>>>>>>>>> with other >>>>>>>>>>>>>>>>> > > > libraries it ended up in the same folder along with >>>>>>>>>>>>>>>>> all other >>>>>>>>>>>>>>>>> > > libs. >>>>>>>>>>>>>>>>> > > >>>>>>>>>>>>>>>>> > > Then, it should find libjvm.so from there without any >>>>>>>>>>>>>>>>> path ? If >>>>>>>>>>>>>>>>> > > JAVA_HOME is unset, first probed library is >>>>>>>>>>>>>>>>> "libjvm.so" without any >>>>>>>>>>>>>>>>> > > path added to it. >>>>>>>>>>>>>>>>> > > >>>>>>>>>>>>>>>>> > > If not, you could try adding following snippet to >>>>>>>>>>>>>>>>> > > bdj.c:_load_jvm(), >>>>>>>>>>>>>>>>> > > before "java_home = getenv("JAVA_HOME")" line: >>>>>>>>>>>>>>>>> > > >>>>>>>>>>>>>>>>> > > handle = dl_dlopen("/lib/arm64/libjvm.so", NULL); >>>>>>>>>>>>>>>>> > > if (handle) { >>>>>>>>>>>>>>>>> > > return handle; >>>>>>>>>>>>>>>>> > > } >>>>>>>>>>>>>>>>> > > >>>>>>>>>>>>>>>>> > > But JVM probably won't find other files it needs if >>>>>>>>>>>>>>>>> those are >>>>>>>>>>>>>>>>> > > inside >>>>>>>>>>>>>>>>> > > the apk. >>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>> > I was arguing that the whole jvm needs to be in the apk, >>>>>>>>>>>>>>>>> see the >>>>>>>>>>>>>>>>> > phoneme apk I linked to. It includes cvm in /assets/ >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Yes, that seems to allow keeping the directory structure. >>>>>>>>>>>>>>>>> libjvm.so >>>>>>>>>>>>>>>>> probably looks for the other files using paths relative to >>>>>>>>>>>>>>>>> it's >>>>>>>>>>>>>>>>> location. But how are files in assets accessed? If those >>>>>>>>>>>>>>>>> are not >>>>>>>>>>>>>>>>> accessible from "normal" filesystem it doesn't work. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Can we use something similar to this: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> /mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV- >>>>>>>>>>>>>>>>> BHAaVSj7u8lhvDk_OSQttQ==/lib/arm64/libkodi.so >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> If not, those files need to be extracted somewhere in the >>>>>>>>>>>>>>>>> filesystem. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> > _______________________________________________ >>>>>>>>>>>>>>>>> > libbluray-devel mailing list >>>>>>>>>>>>>>>>> > [email protected] >>>>>>>>>>>>>>>>> > https://mailman.videolan.org/listinfo/libbluray-devel >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> libbluray-devel mailing list >>>>>>>>>>>>>>>>> [email protected] >>>>>>>>>>>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> libbluray-devel mailing list >>>>>>>>>>>>>> [email protected] >>>>>>>>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel >>>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> libbluray-devel mailing list >>>>>>>>>>>>> [email protected] >>>>>>>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel >>>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> libbluray-devel mailing list >>>>>>>>>>>> [email protected] >>>>>>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel >>>>>>>>>>>> >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> libbluray-devel mailing list >>>>>>>>>>> [email protected] >>>>>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel >>>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>> libbluray-devel mailing list >>>>>>>>> [email protected] >>>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel >>>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> libbluray-devel mailing list >>>>>>>> [email protected] >>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel >>>>>>>> >>>>>>> _______________________________________________ >>>>>>> libbluray-devel mailing list >>>>>>> [email protected] >>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel >>>>>>> >>>>>> _______________________________________________ >>>>>> libbluray-devel mailing list >>>>>> [email protected] >>>>>> https://mailman.videolan.org/listinfo/libbluray-devel >>>>>> >>>>> _______________________________________________ >>>>> libbluray-devel mailing list >>>>> [email protected] >>>>> https://mailman.videolan.org/listinfo/libbluray-devel >>>>> >>>> _______________________________________________ >>>> libbluray-devel mailing list >>>> [email protected] >>>> https://mailman.videolan.org/listinfo/libbluray-devel >>>> >>> _______________________________________________ >>> libbluray-devel mailing list >>> [email protected] >>> https://mailman.videolan.org/listinfo/libbluray-devel >>> >> _______________________________________________ >> libbluray-devel mailing list >> [email protected] >> https://mailman.videolan.org/listinfo/libbluray-devel >> >
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