I'm not sure what you were trying to say. Real life is not a computer
model. It isn't perfect. There are numerous outcomes to a choice.
There are no guarantees of perfect operation of the rules in any
situation whether you have a government or an anarchy. I just thought
it was interesting to contemplate the principles exposed by the simple
experiment. In fact, when the experiment was extended to multiple
rounds, a player could "lose" a round but might still end up winning
in the end. Even there, perfection is not expected.

Ed$

--- In Libertarian@yahoogroups.com, Chris Edes <[EMAIL PROTECTED]> wrote:
>
> In the computer model, people could only lose money by cooperating and 
> getting cheated.  If they chose not to participate, their monetary 
> balance remained stable.  In real life, "agents" have to spend money on 
> food and other necessities.  They can't choose not to participate for 
> long periods.  So, in fact, participation is mandatory and cannot be 
> otherwise.
> 
> Also, in the simulation, the punishers always beat the cheaters, 
> although the incurred a small penalty.  In real life, the good guys 
> don't always win.
> 
> Chris
> 
> > Ooo! Cool! This struck a chord. Here's some links.
> >
> >
http://www.sciencenews.org/view/generic/id/8706/title/Math_Trek__Free_Choice_%2B_Punishment_%3D_Cooperation
> >
> > http://en.wikipedia.org/wiki/Prisoner's_dilemma
> >
> > This is sort of like what you are discussing. If I read this correctly
> > there actually is a case to be made for anarchic situations working
> > (Science News). Note the article title. "Free Choice + Punishment =
> > Cooperation". Cool.
> >
> > Also, note the Wiki article (and I think there was an SN article about
> > this as well but I can't find it). Basically, the "tit for tat" with
> > modest "forgiveness" seems to work really well. I don't know game
> > theory but this is really interesting. And compelling.
> >
> > Ed$
> >
> >
> > --- In Libertarian@yahoogroups.com, Jon Roland <jon.roland@> wrote:
> >   
> >> In the computer simulations done so far there are no "organizations" 
> >> among the "agents" whereby they coordinate their efforts and
pursue a 
> >> joint strategy. It is just a bunch of unorganized individuals each 
> >> responding to each other individual based on his memory of the move
> >>     
> > made 
> >   
> >> by the other in their last encounter, or last few encounters. So the 
> >> enforcement responses are also individual, and uncoordinated. In
that 
> >> sense it is very much like the anarchic models being advocated 
by some 
> >> on this forum. The point is that such models exhibit a
vulnerability of 
> >> cooperators to defectors that resists most individual corrective
> >>     
> > responses.
> >   
> >> Such simulation modeling actually does demonstrate why anarchy won't 
> >> "work", and how historic attempts at maintaining it have failed
to do 
> >> so. It is not a defect of human nature, but an unpleasant result of 
> >> mathematics itself, if we include game theory.
> >>
> >> The Universe is not organized for our comfort and convenience.
The laws 
> >> of physics and mathematics allow us to (barely) exist for a time,
but 
> >> ultimately defeat our dreams of a perfect social or political order.
> >>
> >> The three laws of thermodynamics (paraphrased):
> >> 1. You can't win.
> >> 2. You can't even break even.
> >> 3. Don't even try.
> >>
> >>
> >> ma ni wrote:
> >>     
> >>> Jon,
> >>>
> >>> I like your comparison to other social animals, but what part of
> >>> it comprises "government": the "defectors/cheaters/criminals" or
> >>> "others [who] take action to punish them"?  
> >>>   
> >>>       
> >> -- Jon
> >>
> >> -------------------------------------------------------------------
> >> Constitution Society 2900 W Anderson Ln C-200-322, Austin, TX 78757
> >> 512/299-5001   www.constitution.org  jon.roland@
> >> -------------------------------------------------------------------
> >>
> >>     
> >
> >
> >
> > ------------------------------------
> >
> > ForumWebSiteAt  http://groups.yahoo.com/group/Libertarian Yahoo!
Groups Links
> >
> >
> >
> >
> >   
> 
> 
> [Non-text portions of this message have been removed]
>


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