Hello, all ...

I'm using libEvent to write a streaming media server, mainly to test epoll() on Linux / kqueue on Mac OSX / etc. for scalability. Right now, my test server waits for n connections to be established (n specified on the command line), calling event_add() for each connection, then calls event_dispatch() and sends bytes to each client. The sockets are non-blocking, but right now, event_dispatch () blocks until all clients have received all of the bytes (i'm streaming a 40MB MPEG file for now as a test). I would like to have the number of connections be more variable, so I want to continue accepting new connections from other clients, while i'm handling events for the ones I have. However, since event_dispatch() is blocking, my accept() isn't happening.

I could solve this by adding another thread (assuming libEvent is thread-safe), but i'd rather not do that. Can I make event_dispatch () not block, or is there some other way to do what I want to do?

Regards,

John

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