Hi everyone,

Thank you to all those who have developed, and are continuing to develop 
libevent. 

We have just produced our real-time game engine and site back-end using 156 
instances of libevent's embedded HTTP functionality.

On the 4th and 5th of March 2009, we're expecting up to 150,000 children 
playing our online math game at the same time, each of whom are making requests 
every second or two.  Response times need to quick, and libevent provides this 
with ease.

The article titled "LIBEVENT WEBSERVER IN 40 LINES OF C" 
(http://3.rdrail.net/blog/libevent-webserver-in-40-lines-of-c/) indirectly took 
me to your site.  I know libevent is much more than the embedded HTTP server, 
but if your looking to promote your efforts a bit further, something like that 
right up on the front page would instantly impress.

So I just wanted to let you guys know that your efforts made it very easy to 
develop a system that has a capacity to serve a very high volume of requests.  
Thank you.

In case you're wondering, each instance of libevent is single threaded, with 
each instance/thread locked to 1 of the 4 cores using affinity.  A typical test 
shows each core can handle around 7000 requests per second, with plenty of 
processing power in reserve!

Warm regards,

Mr Shannon Morahan
shannon.mora...@3plearning.com
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