On Tue, 2008-08-12 at 17:31 -0500, Kirk, Benjamin (JSC-EG) wrote:
> I will see about sending you a patch to ex9 demonstrating SUPG for a
> scalar problem.  John is right, for systems it gets a little too
> complicated for an example...

Thanks, I'd appreciate it!
> 
> ----- Original Message -----
> From: [EMAIL PROTECTED]
> <[EMAIL PROTECTED]>
> To: Adam C Powell IV <[EMAIL PROTECTED]>
> Cc: [email protected]
> <[email protected]>
> Sent: Tue Aug 12 17:19:46 2008
> Subject: Re: [Libmesh-devel] Example code with upwinding
> 
> On Tue, Aug 12, 2008 at 5:15 PM, Adam C Powell IV
> <[EMAIL PROTECTED]> wrote:
> > [Sorry to post a -users message to -devel; I can't post to -users.]
> 
> Interesting.  I can see about adding you to the list, if you want?  Or
> is it just an issue with your domain?

Strangest thing: I'm a member of the list, and get all of its posts, and
had no trouble posting through 7/15.  Then 7/21 my posts started
vanishing without showing up on the list.  And I can still post to
-devel just fine.

But I think you (John) were a part of that discussion a week or two ago.

> > I have a very high-Peclet number advection-diffusion problem, and
> would
> > like to use upwind differencing for the advection terms to reduce
> > numerical diffusion.  I don't see this in any of the libmesh
> examples,
> > but the online gallery shows some nice examples which might have
> used
> > it.  (Also the deal.II FEA library has an example or two which uses
> it.)
> 
> AFAIK, upwind differencing *adds* numerical diffusion, to improve
> stability.

Right, uh, that's what I meant. :-)

> > Is any libMesh code available with upwinding?
> 
> I have some code which uses SUPG but it's not simple enough to be an
> example.  Nothing using simple upwinding though.  Was this in 1D, 2D,
> 3D?  Maybe the dealII example could be co-opted to work in libmesh?

This is example 12, in arbitrary dimensions; intro.dox ends with:

        Finally, we note that the program is dimension independent, i.e.
        after replacing <code>DGMethod<2></code> by
        <code>DGMethod<3></code> the code runs in 3d.

The API is somewhat different, and this example's documentation makes it
sound more FV-ish than FEA-ish.  So I think it would be hard to
translate.

Frankly, I find the libMesh API, examples, and documentation easier to
learn and more intuitive.  But then, perhaps that's why you don't have
an example with upwinding!

Thanks again for the replies.

-Adam
-- 
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