On Tue, Jun 17, 2008 at 8:35 AM, Jan Biermann <[EMAIL PROTECTED]> wrote: > > by the way, how does the commit of code work? I did implement some stuff > regarding the infinite elements (some other shapes) and SZABAB elements in > 3D up to order four (and the respective IFE with a SZABAB basis). I'd like > to provide that to the community.
It can work in one of two ways: you can send us a patch (I think the output of svn diff works sufficiently well for this) or you can become a LibMesh developer. I guess usually we prefer to receive a few patches before giving someone svn commit access...did you work with Steffen Petersen previously? -- John ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Libmesh-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-users
