On Tue, Jun 17, 2008 at 8:35 AM, Jan Biermann <[EMAIL PROTECTED]> wrote:
>
> by the way, how does the commit of code work? I did implement some stuff
> regarding the infinite elements (some other shapes) and SZABAB elements in
> 3D up to order four (and the respective IFE with a SZABAB basis). I'd like
> to provide that to the community.

It can work in one of two ways: you can send us a patch (I think the
output of svn diff works sufficiently well for this) or you can become
a LibMesh developer.  I guess usually we prefer to receive a few
patches before giving someone svn commit access...did you work with
Steffen Petersen previously?


-- 
John

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