.pvtu is really easy.
You just need to specify the data you put in each .vtu file. no numbering, no
values!
This is an example for a 3D unstructured mesh with a scalar solution value u.
<VTKFile type="PUnstructuredGrid" version="0.1" byte_order="LittleEndian">
<PUnstructuredGrid GhostLevel="0">
<PPoints>
<PDataArray type="Float32" NumberOfComponents="3">
</PDataArray>
</PPoints>
<PPointData>
<PDataArray type="Float32" Name="u" NumberOfComponents="1">
</PDataArray>
</PPointData>
<PCellData>
</PCellData>
<Piece Source="output_disc_000.vtu">
</Piece>
<Piece Source="output_disc_001.vtu">
</Piece>
<Piece Source="output_disc_002.vtu">
</Piece>
<Piece Source="output_disc_003.vtu">
</Piece>
</PUnstructuredGrid>
</VTKFile>
Il giorno 12/mar/2010, alle ore 00.04, Cody Permann ha scritto:
> Well that would probably be the logical thing to do but no, it has not been
> implemented that way.... yet....
> That would be important for restarts but at the time the "hack" was
> implemented it was a quick workable solution to view the generated meshes.
>
> On Mar 11, 2010, at 3:47 PM, John Peterson wrote:
>
>> On Thu, Mar 11, 2010 at 4:44 PM, Cody Permann <[email protected]> wrote:
>>> Yes, The Exodus writer maps zero blocks and sidesets to max(type) instead.
>>> This isn't heavily tested but seems to be a good work around.
>>
>> Great! Does the reader also map such values back to zero when they
>> get read back in?
>>
>> --
>> John
>
>
> ------------------------------------------------------------------------------
> Download Intel® Parallel Studio Eval
> Try the new software tools for yourself. Speed compiling, find bugs
> proactively, and fine-tune applications for parallel performance.
> See why Intel Parallel Studio got high marks during beta.
> http://p.sf.net/sfu/intel-sw-dev
> _______________________________________________
> Libmesh-devel mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/libmesh-devel
------------------------------------------------------------------------------
Download Intel® Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
Libmesh-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/libmesh-users