Is there currently an easy way to get the number of newton iterations from a PETSc solve? I know PETSc used to return it as a value from SNESSolve, but newer versions require calling SNESGetIterationNumber. I would call this myself after the solve, but in the libMesh PetscNonlinearSolver<T>::solve routine it destroys the SNES object before I can get to the iteration count. I imagine this would be really easy to add to the library if there isn't a way around it...
Thanks! Andrea ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Libmesh-users mailing list Libmesh-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/libmesh-users