Can I consider that each processor have all the mesh data, such that
looping the whole mesh does not  cause extra communication?




On Wed, Apr 16, 2014 at 9:41 PM, Kirk, Benjamin (JSC-EG311) <
[email protected]> wrote:

>  Correct. If you only iterate over local elements and modify the mesh it
> will become inconsistent across processors; and you'd need to fix that with
> communication. So it's cleaner to loop over all elements.
>
> On Apr 16, 2014, at 9:35 PM, "walter kou" <[email protected]> wrote:
>
>   So I guess, If I want to modify the subdomain_id, I will also need to
> use mesh.elements_{begin,end},
>
>  Right?
>
>
> On Wed, Apr 16, 2014 at 9:33 PM, walter kou <[email protected]> wrote:
>
>>  It works with mesh.elements_{begin,end}().
>>
>>  Thanks,
>>
>>
>>
>>
>> On Wed, Apr 16, 2014 at 8:42 PM, Kirk, Benjamin (JSC-EG311) <
>> [email protected]> wrote:
>>
>>> You're modifying the mesh, so you need to be sure to do it the same on
>>> all processors.  In this case, the culprit I think is looping over the
>>> local elements.  What happens when you loop over
>>> mesh.elements_{begin,end}(); instead?
>>>
>>> -Ben
>>>
>>> On Apr 16, 2014, at 8:35 PM, walter kou <[email protected]> wrote:
>>>
>>> > 1) Given a 3D mesh, I try to write a separate code to add boundary id,
>>> > using:
>>> >
>>> >    Mesh::element_iterator       it_el      =
>>> > mesh.active_local_elements_begin();
>>> >    const Mesh::element_iterator it_last_el =
>>> > mesh.active_local_elements_end();
>>> >    for ( ; it_el != it_last_el ; ++it_el) {
>>> >        Elem* elem = *it_el;
>>> > // some code to detect null-neighbour
>>> >  mesh.boundary_info->add_side(elem->id(), side, bc_code);
>>> >
>>> >  equation_systems.init();
>>>
>>>
>>
>
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