https://bugs.documentfoundation.org/show_bug.cgi?id=155320
--- Comment #9 from Patrick Luby (volunteer) <guibomac...@gmail.com> --- Don't know if this will fix this bug, but if anyone has a Windows or Linux build, you might try using the same fix as I used for Skia/Metal on macOS. The following debug patch should enable the macOS fix for Skia/Vulcan: diff --git a/vcl/skia/gdiimpl.cxx b/vcl/skia/gdiimpl.cxx index 4c34d9ab2870..030bcefd9b2a 100644 --- a/vcl/skia/gdiimpl.cxx +++ b/vcl/skia/gdiimpl.cxx @@ -1509,7 +1509,6 @@ void SkiaSalGraphicsImpl::invert(basegfx::B2DPolygon const& rPoly, SalInvert eFl SkSamplingOptions())); } -#ifdef SK_METAL // tdf#153306 prevent subpixel shifting of X coordinate // HACK: for some unknown reason, if the X coordinate of the // path's bounds is more than 1024, SkBlendMode::kExclusion will @@ -1527,7 +1526,6 @@ void SkiaSalGraphicsImpl::invert(basegfx::B2DPolygon const& rPoly, SalInvert eFl aMatrix.set(SkMatrix::kMTransX, -0.001); getDrawCanvas()->concat(aMatrix); } -#endif } getDrawCanvas()->drawPath(aPath, aPaint); } -- You are receiving this mail because: You are the assignee for the bug.