https://bugs.documentfoundation.org/show_bug.cgi?id=161555
--- Comment #6 from Regina Henschel <rb.hensc...@t-online.de> --- I admit that a solution for more than two shapes with the UI is too complex. A solution using macros is also complex because the required methods from basegfx are not available in macros but only the .uno commands can be used if you do not want to emulate the methods from basegfx as macro methods. Problems with the intersect and subtract .uno commands are: the shapes need to be inserted in a page, they relay on z-order, they work with a marked objects collection on the view. So I now think, it is a valid feature request. (In reply to Eyal Rozenberg from comment #5) > Really? Please sketch out the code for that macro. For the general case of N > shapes of course. An algorithm looks straight forward to me in principle, but details are complex: Copy first shape from collection into result vector. for each shape in collection starting with second shape do prepare temp vector current shape = next shape from collection. for each shape of result vector do subtract current shape from result vector shape and add this subtraction to temp vector. for each shape of result vector do subtract result vector shape from current shape and add this subtraction to temp vector. for each shape of result vector do intersect current shape with result vector shape and add this intersection to temp vector. replace result vector with temp vector. next return result vector -- You are receiving this mail because: You are the assignee for the bug.