https://bugs.documentfoundation.org/show_bug.cgi?id=165061

--- Comment #1 from Armin Le Grand (allotropia) <[email protected]> ---
Acknowledged. 1st try was to see if it has to do with the ApplyFullDamage
stuff, so I added code to do that in
CairoPixelProcessor2D::~CairoPixelProcessor2D instead of in
createPixelProcessor2DFromOutputDevice - but that did not change it. It *is* a
OUTDEV_WINDOW which is painted to, so that would hint at that being
necessary...
If it has not to do with that it maybe something different...

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