https://bugs.documentfoundation.org/show_bug.cgi?id=82430

--- Comment #40 from drmme...@hotmail.com ---
(In reply to Michael Stahl from comment #39)
> it's not obvious where the remaining problem is, none of the developers has
> such old hardware, and to have any hope of making progress we would need to
> locate the faulting instructions with a stack trace from windbg or
> VisualStudio.
> 
> for windbg there are some instructions on this here, but i don't
> know if it stops automatically when an invalid instruction is executed
> or if that needs some special commands...
> 
> https://wiki.documentfoundation.org/How_to_get_a_backtrace_with_WinDbg
> 
> in Visual Studio there is a dialog in "Debug->Exceptions" with
> a lot of checkboxes about which should stop the execution,
> there is under "Win32 exceptions" the "0xc0000001d Illegal Instruction"
> which i guess should be enabled.

I will admit I know little about debugging.  Typically in cases where SSE2 is
the issue it is because the compiler was set to use that instruction set and a
rebuild clearing that option can fix it.

Sorry, but I was just a big put off that I spent a log of time bouncing against
this bug and the tone of this thread makes it appear that fixing it is a low
priority.

It should be pointed out that System Requirements say: "Pentium-compatible PC
(Pentium III, Athlon or more-recent system recommended);"  The P3 was an
non-SSE2 processor.  I wonder how many people assume LO should work because of
this, and then when it doesn't they just move on to a different program.

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